Features Overview
THE MAJORITY OF FEATURES I DESIGNED FOR BINGO BLITZ WERE TO MAKE PROGRESSION MORE CLEAR TO THE PLAYER - SHOWING THE PLAYER WHAT THEY HAVE MOST RECENTLY EARNED AND WHAT CAN BE UNLOCKED NEXT. OTHER FEATURES WERE MEANT TO DRIVE MORE SPEND IN A MORE FUN AND REWARDING WAY.
(I did not do the final art or programming for these features. I designed, documented and wireframed the features, then supervised the development and implementation.)
Map progression
The map was an upgrade from the previous progression mechanic both visually and mechanically. Before, players would unlock new bingo rooms based purely on their player level, and all rooms were presented as a carousel of postcards. The map helped clearly display a player's progress from level to level, and also showed what players could look forward to next.
sidebar navigation
The sidebar helped clean up the main screen, tucking away a player's daily routine into one convenient place. This allowed for easier expandability, giving us a place to include new features.
round summary
A revamped summary at the end of each game clearly shows the player what they earned in the round. It also gives them an up-to-date visual of their current progress in level, items and currencies.
scratchers
The "Shake the Tree" mini game was included as a scratcher-style game that players can interact with while waiting for their game to start. It's a quick and simple one-click interaction that spends currency for a random prize.