Game Designer

Bio

All things Rob Watkins

skills /


UE5
Frostbite
Perforce
Unity
MonoDevelop
C#
JIRA
Confluence
Miro
Photoshop
PowerPoint

Company history /


Atomic Arcade
Ripple Effect (Formerly DICE LA)
Scopely
Playtika (Caesars Interactive)
Playsaurus
Meteor
InstantAction (IAC)
Garage Games
Microsoft
GameZone

 

 

 

Rob Watkins grew up with an appreciation for great storytelling in movies, video games, art and books. He spent a lot of his youth writing short stories, drawing new Mega Man bosses, and designing levels for Duke Nukem 3D.

As Rob continued to create he added cooking and photography to his growing list of hobbies. He went on to study computer science, art, writing and design at the University of Idaho.

Always craving new experiences, after college Rob went on to live in 6 different states (3 of which in the same year) and visit 4 different countries. Whenever time and money permit, Rob is always up for an adventure.

Rob is a lover of animals, obsesses over all things Final Fantasy and Resident Evil, and likes to drive really fast.

 

 

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