Features Overview
I aided in feature design and technical UI design for Firestorm and the canceled 5v5 mode.
feature design
Design ideas I had developed for Battlefield 1 carried over as potential features for Battlefield V and the 5v5 mode, such as specific Specializations and Afflictions.
UI implementation
I handled the design, scripting and implementation of multiple UI elements. Some are featured in the game menus, and others are part of Firestorm’s HUD.
AI Scripting
I designed and scripted the behaviors of AI soldiers in the tutorial for the canceled 5v5 mode. I laid out the paths and firing patterns of both ally and enemy characters.
persistence
I implemented criteria for some Dog Tags in Battlefield V. I also helped in designing assignments and rewards for the canceled 5v5 mode.